Have you ever heard the expression « It’s all fun and games until someone wastes a bunch of money on boring workouts and nobody learns anything » before?
NO? What about « It’s all fun and games until someone loses an eye. » Oh, did you hear that? Well, they’re basically the same thing. After all, in some industries, someone I could lose an eye if they are not properly trained!
But did you know that games can actually provide education that is impactful, informative, and interesting?
ELB Learning knows all about creating games that engage and drive behavior change. These case studies prove it.
Gamified development for new product launches
We partnered with Wendy’s to implement custom games announcing the launch of a new product, Wendy’s Oreo Frosty Parfait. These games were designed to cause a stir on social media and they did!
The game was specifically designed to be competitive and encourage participation from key demographic groups. Game features like reward points, leaderboards, and the ability to share on social media made it an extremely enjoyable experience.
Check out a demo of the game now:
Read the entire case study Here.
Gamified workplace safety and emergency training
This healthcare customer needed a one-stop solution to supercharge workplace safety training for corporate team members.
ELB Learning has created decision-making scenario-based training with board game elements such as dice, game tokens, and victory points. The student is immersed in situations and asked to assist the emergency response team in making « real-time » decisions to help their team members.
This gamified course is a DemoFest award winner! See screenshots and read the full case study Here.
Immersive compliance training
Red Flag, an award-winning strategic communications agency, partnered with ELB Learning to blend immersive learning into their company’s compliance training, especially regarding anti-trust and fair competition practices.
Antitrust may not be sound exciting, but with the right learning mechanics you can make everything engaging! For this particular project, we relied heavily on the elements of storytelling and non-linear learning. The student chooses what he wants to engage in.
Read the entire case study Here.
Social-emotional learning (SEL) for primary education
This eLearning program provides teachers with the tools they need to teach and reinforce the concepts of social-emotional learning (SEL) – compassion, empathy, and mindfulness – to second and third grade students.
The students assume the role of a student whose goal is to bring emotional awareness to a group of characters. Each of the 3 modules focus on an emotional skill: compassion, empathy or mindfulness and each follow a similar flow:
- Introduction to the concept
- A main activity
- One last mini activity
- The conclusion slides to block the concept
This gamified approach allows educators to teach concepts like empathy, emotional awareness, and mindfulness in a fun and engaging way.
Read the entire case study Here.
Changing Pharmaceutical Stigma: One Game at a Time
Dr. Neb is a story-driven simulation game created for CHEST, the American College for Chest Physicians, to help doctors treating patients with uncontrolled COPD. One of the main goals of this game was to change the stigma of the drug, Nebulized LAMA, so that pulmonologists understand that it is a good solution to prescribe for many patients, not just those at high risk.
Christina Lorenzo, Senior Instructional Designer at CHEST, says the games work well for her community. “CHEST students have complex patients with many electronic records to study and often work long hours and are often on call. They are high performers but have short attention spans and little time to learn.” The games can be delivered to mobile or tablet devices so these busy doctors can learn on the go.
Read the entire case study Here.
These examples make it clear that gamification can be an effective training tool in many industries. Contact ELB Learning today to find out how we can help you tailor games to your training goals.